|
Author | Message |
---|
PiNHEAD4L
Posts : 518 Points : 628 Reputation : -1 Join date : 2009-07-20 Age : 30 Location : Texas
| Subject: MoHH2 Idea Sat 09 Jan 2010, 3:45 am | |
| well da only real reason y mohh2 is still alive is becuz newbs and noobs r on it.ders like 50-120 on after midnight on weekdays.and like 100-150 on after midnight on weekends...and da most on is like 250-320.
THE IDEA IS GET THE NOOB SG PEOPLE.MAKE FOR EXAMPLE T2Os for Time 2 Own SHOTGUNZ.and after we/u get alota people try to teachem pro guns like hmg/smg.Note:if u r really desperate about mohh2 dieing or having fun u might even try gettn da m1 noobs..
In SG mohh2 u can war in sewers ctf.i use to b a sg noob more den a year ago and it wuz fun,i wuz wit sane and sanes bro.
This is just a thought.Keep it in mind mohh2 people. |
|
| |
T2O xJ4Vy1x
Posts : 566 Points : 485 Reputation : 6 Join date : 2008-12-13 Age : 34 Location : in Mundy's House
| Subject: Re: MoHH2 Idea Sat 09 Jan 2010, 11:37 am | |
| It's worth a shot I guess. Oh and I finally got my router lag problem fixed. I just went to linksys website and downloaded the lastest firmware for my router So I'll play mohh2 later. |
|
| |
T2OxTuRtLe PRIVATE
Posts : 136 Points : 157 Reputation : 1 Join date : 2009-09-26 Age : 30 Location : Kansas City
| Subject: Re: MoHH2 Idea Sat 09 Jan 2010, 12:24 pm | |
| This is a good idea pin, its worth a shot to try and keep it alive. |
|
| |
Bulletz
Posts : 939 Points : 971 Reputation : -20 Join date : 2009-03-23 Age : 28
| Subject: Re: MoHH2 Idea Sat 09 Jan 2010, 12:49 pm | |
| - [T2O] PiNHEAD4L wrote:
- well da only real reason y mohh2 is still alive is becuz newbs and noobs r on it.ders like 50-120 on after midnight on weekdays.and like 100-150 on after midnight on weekends...and da most on is like 250-320.
THE IDEA IS GET THE NOOB SG PEOPLE.MAKE FOR EXAMPLE T2Os for Time 2 Own SHOTGUNZ.and after we/u get alota people try to teachem pro guns like hmg/smg.Note:if u r really desperate about mohh2 dieing or having fun u might even try gettn da m1 noobs..
In SG mohh2 u can war in sewers ctf.i use to b a sg noob more den a year ago and it wuz fun,i wuz wit sane and sanes bro.
This is just a thought.Keep it in mind mohh2 people. thats going to be so hard to make that happen. but i dont play mohh2 so gl guys. |
|
| |
Hunt3r 4L
Posts : 280 Points : 334 Reputation : 3 Join date : 2009-10-25
| Subject: Re: MoHH2 Idea Sat 09 Jan 2010, 11:02 pm | |
| My idea to keep mohh2 alive to have everyone go clanless, then have like 5 clans started based off previous dominating clans like iP, KA, AAO, GF, and T2O. I left off DM because they are a chain clan, that still has active members in other games. Then distribute players between those clans and have a maximum of like 7 members a clan so that one can't become totally dominate in size. I don't know how well this would work, just an idea. |
|
| |
T2OxTuRtLe PRIVATE
Posts : 136 Points : 157 Reputation : 1 Join date : 2009-09-26 Age : 30 Location : Kansas City
| Subject: Re: MoHH2 Idea Sun 10 Jan 2010, 12:07 am | |
| Thats not a bad idea hunt, but that could get really confusing trying to distribute players back into the clans.
Ps. i still want to believe that now that alot of the deleting is over old pros will soon start to play again. Hopefully, and if not there are still pro clans out there they just arent know like those 5 clans you listed. |
|
| |
Hunt3r 4L
Posts : 280 Points : 334 Reputation : 3 Join date : 2009-10-25
| Subject: Re: MoHH2 Idea Sun 10 Jan 2010, 12:30 am | |
| I truly believe that the mass deleting are over, I think that if pros start playing again, the problems will be solved. So fuckas, start playing again. (: Also, maybe we should have a rule like: you must stay in a clan for a week, and if you quit no clan may pick you up for a week unless you have been in your previous clan for over a week. That way clans can remain stable for at least a little while. |
|
| |
T2OxTuRtLe PRIVATE
Posts : 136 Points : 157 Reputation : 1 Join date : 2009-09-26 Age : 30 Location : Kansas City
| Subject: Re: MoHH2 Idea Sun 10 Jan 2010, 12:41 am | |
| ya but that rule would not only be hard to enforce but people who leave a clan could easily just make a bullshit name and join another clan in that same week that they quit another clan.. |
|
| |
PiNHEAD4L
Posts : 518 Points : 628 Reputation : -1 Join date : 2009-07-20 Age : 30 Location : Texas
| Subject: Re: MoHH2 Idea Sun 10 Jan 2010, 5:18 am | |
| - -S.n.o.o.p.y wrote:
- [T2O] PiNHEAD4L wrote:
- well da only real reason y mohh2 is still alive is becuz newbs and noobs r on it.ders like 50-120 on after midnight on weekdays.and like 100-150 on after midnight on weekends...and da most on is like 250-320.
THE IDEA IS GET THE NOOB SG PEOPLE.MAKE FOR EXAMPLE T2Os for Time 2 Own SHOTGUNZ.and after we/u get alota people try to teachem pro guns like hmg/smg.Note:if u r really desperate about mohh2 dieing or having fun u might even try gettn da m1 noobs..
In SG mohh2 u can war in sewers ctf.i use to b a sg noob more den a year ago and it wuz fun,i wuz wit sane and sanes bro.
This is just a thought.Keep it in mind mohh2 people.
thats going to be so hard to make that happen. but i dont play mohh2 so gl guys. i doubt it..der r way many newbs and noobs people wantin clans.dey need real clans like pro clans but in sg/m1 form.go into a noob game,c whos good wit m1 or sg and..askem to join or just make tryouts.. ..but after a while ull get tired of it and want to go back to pro.dats wen dis pays off.get ur people to go pro.doesnt mean they'll b good.but u will b like gettn alota mohh2 to really get better..but da regretable things..u shudnt worry about if u wana just keep playin da game..i mean if u use sg its a 1 shotter i doubt it will rust u dat much in pro guns.but like m1..i bet itll take some time to get ur sht back.but OVERALL dis sht wut b worth it. |
|
| |
Soap
Posts : 276 Points : 313 Reputation : 1 Join date : 2009-03-14
| Subject: Re: MoHH2 Idea Sun 10 Jan 2010, 5:47 pm | |
| I've been doing this since WC. (ono) Good Idea pin. |
|
| |
Bowz FOUNDER
Posts : 458 Points : 405 Reputation : 3 Join date : 2008-12-20 Age : 31 Location : Chula Vista, CA
| Subject: Re: MoHH2 Idea Sun 10 Jan 2010, 6:12 pm | |
| ur not looking at the other side tho. once they become more "popular" in moh2 their attitudes change. u dont know how they r on the inside... think about it they can be a clan hoe, a bitch in war, or they can be really loyal. |
|
| |
Hunt3r 4L
Posts : 280 Points : 334 Reputation : 3 Join date : 2009-10-25
| Subject: Re: MoHH2 Idea Sun 10 Jan 2010, 6:21 pm | |
| Yup;
Clan hoe- Nick Bitch in war- Clutch Loyal- Javy |
|
| |
Bulletz
Posts : 939 Points : 971 Reputation : -20 Join date : 2009-03-23 Age : 28
| Subject: Re: MoHH2 Idea Sun 10 Jan 2010, 7:25 pm | |
| - Hunt3r 4L wrote:
- My idea to keep mohh2 alive to have everyone go clanless, then have like 5 clans started based off previous dominating clans like iP, KA, AAO, GF, and T2O. I left off DM because they are a chain clan, that still has active members in other games. Then distribute players between those clans and have a maximum of like 7 members a clan so that one can't become totally dominate in size. I don't know how well this would work, just an idea.
o fuck yea ima come back to mohh2 the day before u guys do this if u guys do it!!!! i played a little today and i pwn (XD) |
|
| |
PiNHEAD4L
Posts : 518 Points : 628 Reputation : -1 Join date : 2009-07-20 Age : 30 Location : Texas
| Subject: Re: MoHH2 Idea Sun 10 Jan 2010, 8:44 pm | |
| - T2O Bowser wrote:
- ur not looking at the other side tho. once they become more "popular" in moh2 their attitudes change. u dont know how they r on the inside... think about it they can be a clan hoe, a bitch in war, or they can be really loyal.
well thats not a shock right der from u saying dat.cuz u dnt wana come back,so automaticly ur gona think of something bad for an excuse not to come back anyway. we/u just gota get it started den get da good people ownage wise and da good people loyal and respect wise. |
|
| |
Sponsored content
| Subject: Re: MoHH2 Idea | |
| |
|
| |
|